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Shadowverse deck without legendaries11/20/2023 There is another thing you have to be careful of when drafting cards. In Take Two, on the other hand, it can be a valid strategy to ignore cards your opponent will most likely not have (gold and legendary cards), and focus on the more likely threats. In a constructed match, each player can choose how many of each card to include in their decks. In any given match, it would be next to impossible to think of every possible outcome in a short amount of time. Therefore, the basic strategy for taking a turn is based on predicting what will give you the advantage. That said, a decision has to be made in order to gain the advantage against your opponent (on the board or quality of cards in hand), and you must be able to maintain that advantage throughout the game. Even if you keep track of all the cards in your own deck, unlike a constructed match, it is extremely difficult to have the perfect answer at the right time. There are many situations where it’s difficult to tell whether you have the advantage or not, because the cards in your opponent’s deck are a complete mystery. But as every Take Two match is unique, you must be flexible. More often than not, the correct move for a constructed deck is already determined. Basic StrategyĪ significant difference between constructed matches and Take Two is the amount of time you should spend taking each turn. It’s not uncommon to hear about people who have played an outrageous number of ranked matches and yet cannot win in Take Two.Īllow me to give you a few simple pointers to keep in mind. Actually, the knowledge and skills required to be good at this format go beyond that of constructed battles. However, some of you might be more concerned with how to dominate the format. I’ve shared my thoughts on why Take Two is awesome. The First Step on a Long Road – Take Two for Beginners Strive to be a Take-Two master!Īcquire this flair by finishing 20 Take Two runs with 5 wins. First, focus on winning three of the five matches, and then revise your playstyle to go for 4-5 wins once you become familiar with the format. If you can win consistently, it would be a better investment to play Take Two than simply buying card packs. If you calculate one pack at 100 rupees, three or more wins will make up for the entry fee. Rewards depend on the number of wins you can rack up, with five wins netting you rewards that are worth more than the entry fee. Fast players can even finish a run (from drafting to completing all five matches) within an hour. The number of matches will not change regardless of the deck you make. In every Take Two run, you play up to five matches. I am convinced that Take Two offers fairer matches than the constructed format. ![]() I own almost every card in the game, but that might not be the case for my opponent. On a side note, whenever I play against another player, be it on my own time or on my stream, I always opt for Take Two unless I need to play a constructed deck. Owning good cards contributes to winning in a constructed match, but that advantage is nullified in Take Two. That means your opponent has no card advantage over you at the beginning of the draft. ![]() Take Two is not affected by your card collection. It’s irresistibly fun to curate your picks while considering potential card synergy! Your 30-card deck might have excellent chemistry, potentially becoming explosively powerful. However, some cards could be used for interesting combos with other cards in the draft. Simply picking the strongest cards is a legitimate option. Those fifteen picks will determine how well-rounded your deck is. In Take Two, you have to put your deck together by choosing pairs of cards fifteen times. Thus, each game of Take Two plays out differently, allowing you to see new sides of Shadowverse every time. Your opponent may even shock you with their own choices. In Take Two, you could be offered cards you don’t often see in a constructed format choosing the right cards from these options is key. Decks used in constructed matches are optimized for efficiency, so card choice tends to be limited. Take Two can surprise you every time you play. But first, take a look to read about how to play. In this introduction, I would like to talk about my personal opinion about what makes Take Two so much fun. However, a recent large-scale online tournament used this format, so this feels like the perfect time to discuss Take Two here on Kuroebi’s Tips. Partly due to this, I haven’t touched upon Take Two in this series yet. ![]() Most tournaments and events with monetary prizes have traditionally used the constructed format (battles with pre-submitted decks often used in ranked matches).
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